Later and back on the island, Diddy, Dixie and Cranky Kong find Donkey missing, along with a note. The note is slightly different in the GBA version, and can be found only once in a new game file. Rool's kidnapping note found in the stage Pirate Panic, in the SNES version. Rool assures Donkey Kong that he will never see his precious island or his friends again. Donkey, still lounging, did not notice the attack until Kutlasses ambushed him and took him prisoner.
Rool, aboard his vessel, The Flying Krock, commands his minions to invade the island and take Donkey captive so that his next attempt at stealing the banana hoard will not be a failure and the hero will never mess with his plans again. Cranky Kong goes up to him and complains how he never took breaks, " whisking off maidens and throwing barrels seven days a week", but Donkey ignores him, confident that he is a hero and that King K. He asked for Donkey Kong to join him, but the hero simply continues lounging. Funky Kong is seen surfing and then falling off his board. It was a relaxing, sunny day on Donkey Kong Island. It would be later slightly modified and used as the Game Boy Advance remake's opening. Story The beginning is based on the Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet.
Super Nintendo Entertainment System, Game Boy Advance, Nintendo Wii, Nintendo 3DS, Nintendo Wii U, Nintendo Switch North American boxart of the game Donkey Kong Country 2: Diddy's Kong Quest for SNES. Donkey Kong Country 2: Diddy's Kong Quest